


To stave off rising costs, the company announced in July 2022 that it was raising the price of Quest 2 128GB and 256GB variants to $400 and $500 respectively. A 128GB version was introduced in 2021, which replaced the 64GB version.

Meta initially launched a 64GB and 256GB variants of Quest 2 in late 2020 for $300 and $400 respectively. This is why I thought about the encoding problem.Meta today announced it’s lowering the price of the 256GB version of Quest 2 as well as its more recent enthusiast-grade standalone, Meta Quest Pro. In Rocket League I manage to get 120 constant FPS in G3D but the game is not fully stable: despite the graph in game shows no dips from 120 FPS, I get basically the same thing as an FPS drop when my GPU stat goes from “Green” to “Red”. If this is not a normal behavior, my follow up question would be: is the encoding done from my GPU somehow reducing the performance in game? Theoretically it shouldn’t, as RTX cards have their own dedicated piece of hardware for encoding, but the encoding process (OVRserver_圆4.exe) usually eats around 13% of CPU despite this fact, so there might be some kind of setting I can tweak that regards encoding in order to squeeze out those last 10 FPS I need to fully enjoy the game in 120 Hz. I also tried decreasing various settings like render resolution in the headset and resolution in game but the performance remains fairly similar when using VorpX (I suppose resolution is mostly a GPU / VRAM thing). My question is, though: is a 43% decrease in FPS normal in Z3D? I know G3D has to basically produce 2 different images so your framerate is pretty much cut in half compared to VorpX off, but isn’t -43% a lot for Z3D? I read somewhere that VorpX mostly increases the workload of the CPU, so I guess it’s normal to see a performance degradation in a CPU-bound environment like Forza. Normally the game is clearly CPU-bound, as my GPU utilization never even reaches 80%. My CPU is a Core i7-9700KF GHz, GPU is 3070Ti.

The game I tested deeply so far is Forza Horizon 4 (DX12): keeping the same exact settings, in the same exact spot I get 185 FPS without VorpX and 105 with VorpX.Īll settings are on max except the ones that impact CPU, which are set at minimum (1080p in game res, 3200×1632 on Quest 2). The fact is that I can’t quite reach 120 FPS in game despite using Z3D on default settings. I’m trying to fully utilize the 120 Hz refresh rate of the headset as I’m really sensitive to low frame rates (I play Rocket League competitively on an eSports monitor in 240 Hz). I recently upgraded my Oculus Rift CV1 to a Quest 2, used with Link cable for PCVR.
